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Old 10-08-2009, 15:53 PM   #21
Andrej
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There is defensive units: ground defences. The only difference is that they can't attack at all.
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Old 13-08-2009, 16:34 PM   #22
Sarlith
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Quote:
Originally Posted by vlaeder View Post
huh?

im pretty sure u are wrong. Unicorn Warrior was attacked a bunch by someone and got first place defense for it. And i dont think HT has gotten first place offence for having a huge army, cuz u need to use said army for it to be known that it is strong.
Unicorn was attacked by someone who didn't realize he had over 150 defensive systems online. The number of ships he blew up with his ground batteries was quite phenomenal. And the debris field was the stuff of legend.

He got mad Defense Rating for the number of ships he destroyed while defending.
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Old 19-08-2009, 08:33 AM   #23
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I don't know why people are complaining about a user helpfully writing a guide to help players transition from one game to another. I've enjoyed travian for a while now and this really helped me grasp Imperion a little better.

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No. Listen. In Travian, you have offensive stats and defensive stats. For a defending army, offensive stats are not used in battle calculations. For an attacking army, defensive stats are not used in battle calculations. You have much more specialized units.

In Imperion, defending ships' lasers are used in calculation and attacking ships' HP is used. There is no calculational difference between an attack and a defense.
Forsaken is 100% correct - in Travian there are some units dedicated only to attacking. These should never be left home to defend because they get slaughtered while at home. There are also some units dedicated only to defending. These should never be used to raid unless its an empty target full of resources.

Imagine having some ships you could only use to defend your planet (or a friend's) and some ships you could only use for attacking. Imperion doesn't work that way - the ships are useful in both situations. This is an "Aha" moment to me!
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Old 28-08-2009, 23:28 PM   #24
guolin
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Thanks for the guide!

Imperion seems a lot cooler than Travian, despite low player numbers and some other stuff. The combination of armies= happy guolin. I can now make easier sense of Imperion.
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Old 11-10-2009, 18:33 PM   #25
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Excellent post! I came from USX, played for 4 rounds and I was a pretty big account all 4 rounds. I played this game for a little while now and this post still helped clear a few things up
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Old 11-10-2009, 19:38 PM   #26
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This post helped me in epic proportions. Coming from travian, had me lost on a few things, even though in general, the style is rather similar.

And to the poster who was annoyed about this guide geared only for travian users, do realise that this game is VERY new, and it takes time for good comprehensive guides to come out. It should be obvious when the wiki itself is so sketchy.

Also, that being said, c69 has a great Gaul guide on Travian, that is geared at noobs, and doesn't draw any parallels to any other game. It helped me out immensely and made me a great Gaul player. It's only a matter of time before he comes up with a similar guide for Imperion.

And yes, this is NOT a guide. It is just an introduction to Imperion for travian players. This is a big plus because it gets travian players quickly familiar with the basics, and since they already have the skills, it brings more talent into the pool of Imperion players, which it desperately needs at the moment. These online games can only be as successful as the players that populate it.

And getting travian players over here is a big step towards that.
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Old 14-11-2009, 01:05 AM   #27
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There is a few things about the titans he got wrong. Delphis are junk ships as well. Only good against other titans and since corsairs are the only ship that can attack another titan, you can skip production of delphis and scouts. Our corsairs are a great match to any other races ships. Our carrier class ship is also a terrible ship. The only good attacking ship titans have is our corsairs.

our large transports are slower then our small transports, but have huge cargo bays and should never be taken into battle, thats what corsairs are for. Besides, if you send any ship with a corsair you negate its cloaking ability and its better to send in a bunch of corsairs and not get every resorce but still not have the person know your sending them, then take the risk that they move all there defences to the one planet you are aiming for and have them break up there defence or not even have one trying to guess if you are sending an attack or not.

Shields can be destroyed no matter how charged up they are, you just have to be persistant at it and be willing to waste tons of Deuterium/ Tritium to get at it. ( yes there are titans who attack other titans)

Before you grump about chiefs or lack there of, they dont want Imperian/ space quest, what ever the heck they decide to name this game in the end, to be a conquest type game. In other words once you have a planet you cant get rid of it, so make your planet choices wisely.

The 15 cropper is the aquan planet and your Deuterium/ tritium mines. You build those up while building up your fusion plant to give you excessive amounts of energy, be warned you must have another type of power ( Preferably hydro power ) before you can build you fusion plant on a planet.

again, the only good titan attack ship is the corsair. Everything about it is a 17 corsair to 1 carrier, except when attacking other races. You only need about 8.5 corsairs to equil the combat power of the 1 carrier. Titan ships can over power any other races equil level ship except when it comes to our carriers. That is where the terran Heavy cruiser takes over. Problem with the cruiser is it uses the planet that its stationed on power. Were the titan carrier and other ships can pull power from a pool that can come from any planet that has a transmitter on it. Transmitters are a titans weak spot. Titans also get a device called Subspace caches, no it is not realated to caches or for you travian players cranny's. It is a resorce storage spot that holds all resorces in one building based upon upgrade level and power input. If your planets are spaced far apart, titans also have a building called a Transportal, it can send ships between planets in the blink of an eye if you have enough power. Titans also have a way of storing excess power, ( Shields do not charge off of excess power ) and that building is called, can you guess, Energy accumilator.

The terrans and xen can build something that titans cant build with there excess power. its called missles, they are galactic ranged attack devices. titans only have a small range of attack.

So there is offencive units but you cant get anything from using them other then the satisfaction of knowing your attacking somebody and its missles. Defence is planet stationary weapons and cant be transfered between planets.
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Old 14-11-2009, 17:52 PM   #28
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Also, the terminator is the best ship against destroyer, a ship that is used by most terrans.

Personally, I'll never use corsairs. They are not enough combat effective and have a too small cargo bay.
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Old 15-11-2009, 07:28 AM   #29
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You are right deku, or rather, Roberto was right.

@Pheonixfire: Well done on your lengthy analogy. With that said, I need'nt add any further insight!
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Old 16-11-2009, 06:32 AM   #30
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Of course, you don't use only terminators against battleships and destroyers. In those times, you have to add some delphis to be efficient. And I bet a mix 1:1 delphi term is better than pure corsair against the 3:2 terran ratio.

But the main thing is, not all terrans have battleships because they can eat a lot of energy, so I haven't seen a major 3:2 deadly ratio in huge proportions yet.

Edit: This getting off track, it's an intro for travian user not a discussion about titan ship strategy!
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