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 c69's Short Intro to Imperion for Travian Veterans
Old 06-08-2009, 17:59 PM   #1
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Exclamation c69's Short Intro to Imperion for Travian Veterans

So, You are Travian veteran, you were in top 50 pop, top 20 off, week top 10 more than once, you have seen WW, conquerings, CP whoring, catapults, wave-cutting and so on.

And, you need fast intro to Imperion, not willing to spend 2-3 weeks digging into numbers and excel tables just to find that you made a big mistake in development

Behold! Here it is, the:

c69's Short Intro to Imperion for Travian Veterans
version 1.0

0. http://wiki.imperion.org/ - Crude and buggy official FAQ.

1. Where are teutons, clubs and townhall parties ? - Xen are Teutons, Mylons are Clubs, townhall parties are made via special research "Expansion Studies".
Larvas called Zeks are the 4th resource needed for building ships as a Xen. -> so you must pump Zeks and upgrade Bioreactor nonstop, and then convert them to troops (same like in StarCraft).

**Mylons are SECOND Xen unit, but because Xnair, the first one is more like Axe, we can even recommend you to skip them and tech straight to Mylons. **

2. Where are Gauls and TT ? - Sadly, while Titans ARE gauls (instant merchants, planetary shield, even ability to hide planet in other dimension), but neither of their TT is not as good as travian one (Delphi is long range armored, but NO CARGO; Large Transporter is super fast, but medium range and no attack; Corsair is invisible attacker, but shitty fighter). Also their first military unit, Scout, is complete crap now Delphi is the best unit.

** Titans have shield that is charging from excess energy. After you charge it for few days or more, it becomes very indestructible **

3. So terrans are Romans ? - No They are actually quite capable race now. Don't be afraid to pick them. Battleship is best unit, but Fighters are ok for early farm, too.

4. What are def and off units ? - There is NO such. Combat formula doesn't take in account if you are attacker or defender - just total army power matters.

5. Catapults ? - Yes, Bombers / Phoenixes are destroying buildings, just like Catapults. Xen have the fastest available Bombers (4500 research points).

6. Chiefs ? - No >_< You can only temporary invade enemy planets and use their resource production. So, lets grump on official forums and spam admins to change it to more traditional Conquest model :]

7. Crop ? - Crop is called Energy, produced by Energy Plants, and there is no Granary*. There are 6 types of them; best are AEC (initial source, only on your 1st planet) and Fusion (late game, high tech, eats Fuel). Each race has plus one type of sucky energy available from start, other types need to be researched to be able to use them. More than 1 Plant of each type can be build, if you have it maxed to level 20.

8. 15 croppers ? - Each planet have different energy efficiency, Volcanic Planets with high (230-250%) Thermal Efficiency are "15 croppers", but can be only colonized by Xen. So Aquatic 170-180% are best for Titans and Terrans. ** be careful with taking it early we are not sure if you need it as 2nd planet in BETA, because level of players is low and you can get your energy planet as 3rd one **

9. Rally point ? - Yes, number of attacks you can launch = Level of your rally point. Before you start cursing, - you CAN JOIN ARMIES from different cities. Or move them between cities, like you do with Hero. So, if you have 5 planets you will have 100 attack slots, and you can (and should) build army in each city of your growing empire :]

10. And again, what about Culture ? - Culture points can be seen in Main Building, number of CP needed for new villages is rising faster than in Travian. Party is called "Expansion Studies", level 10 of that research can be repeated forever. Marketplace and Embassy are cheapest CP buildings.

11. This "Research" stuff sounds like crucial new thing ? - Yes, it is. All upgrades, new units, new building slots, and so on are researched with Research points that your empire produces.

12. Anything else ?
- Unlike in Travian, even unoccupied planets are raid-able. They are a valuable source of raid income, with almost* no threat.
- Transports are unarmed units that can farm (and have very big cargo capacity) - they can also farm unoccupied planets
- Recyclers/Octopons can harvest comets (lots of resources) and remains of the fleet after battle (like in OGame).
- Do not try to get "spies" before second combat unit - its useless **NOW**.
- Base range of Colony ship (Settler + Chief) is VERY low.
- "Fuel Capacity" increases ship range +1 per level.
- Embassy is Embassy + Residence.
- Cranny is still here. Called "Cache".
- Terrans and Titans have "Cranny for Troops", called Hangar. Xen have "Cranny for Zeks", it is VERY useful, because Zeks are very vulnerable.
- "Fleetsaving" is still possible for Xen, you just need to attach their slowest unit – Zek, and send the overnight raid.
- There is "Planetary defense", crap similar to gaul traps, just it kills units now. Useless, but be careful when sending your Transports to rebellious farms.
- You can send waves, but its hard, because game timer is not implemented yet and rally point page lags and bugz.
- Reinforcements work differently for all races, Xen do I like in travian (eat host's crop), Terrans bring their crop with them, and Titans have shared energy pool, no matter where are they located (?). Read this wiki article: http://wiki.imperion.org/wiki/Fleet_supply
- Also Titans and Xen can't reinforce or trade with each other.
- There are 3 types of resources, Metal and Crystal are like Wood and Clay, Deuterium/Tritium is a consumable resource (fuel for space flights and fusion reactors).
- Superunits (Carrier, Heavy Cruiser, Mothership) are better than normal units.

13. OK, so what are the stats for units ? - HitPoints, Armor, Gun_Number, Gun_Power, Speed, Cargo, Fuel_Consumption_Per_Field (!), Energy_Usage, + Fuel_Tank (can be seen on wiki, not in game yet).

HitPoints - are total ship's life,
Armor - reduces enemy Gun_Power (minimum damage is 1),
Gun_Number - number of guns,
Gun_Power – maximum damage that each gun can deal,
Speed - travel speed, unit of measurement is yet unknown,
Cargo - space for bounty onboard,
Fuel_Consumption_Per_Field - how many FUEL will the ship need to travel for 1 map square, (ships do not require fuel for back trip)
Energy_Usage - same to crop consumption, kill points are calculated by it.
Fuel_Tank - how many fuel can ship hold, and so - how far can ship travel.


p.s.: thanks to Noobs alliance for help in compiling this list, and to kirrilloid for unit tables.

p.p.s.: for ex-USSR guys, russian translation is available here:
http://forum.travian.ru/showpost.php...&postcount=376

Last edited by c69; 06-08-2009 at 19:30 PM.
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Old 06-08-2009, 18:13 PM   #2
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Very good although i knew all that stuff it helped me get them to order.I highly suggest this thing to be stickied and all travian players to read this once.Its a very good guide for the basics and it will help a lot of new players.
I don't want to sound cocky but travian players who are leaders,have won servers,were in top10 for months etc. can figure all of this in a heartbeat
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Old 06-08-2009, 18:31 PM   #3
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Quote:
Originally Posted by red sofa View Post
I don't want to sound cocky but travian players who are leaders,have won servers,were in top10 for months etc. can figure all of this in a heartbeat
Actually so totally not true
Many travian veterans ahve a problem moving to imperion at sstart
It takes many eureka moments for it all to make sense
Believe me i am having a eureka moment every few days still
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Old 06-08-2009, 20:05 PM   #4
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Same here. I'll be thinking about a strategy in Travian and go, "Wait. That won't work."

Another couple of notes--

Xen spies are very different than scouts in Travian


According to my calculations, the Xnair is a better raider than the Mylon because of its lower fuel consumption and higher cargo capacity. The farther away your farms are, the better Xnair gets, but if you're never getting full cargo holds anyway (probably because you're close to the center) then the difference is minimal.

Also you should probably note that the player base here is not nearly as experienced or aggressive as of now, so it's very possible to go an entire round without any threats to you if you're a good Travian veteran.
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Old 06-08-2009, 21:49 PM   #5
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Very well done. Never played Travian but from what I hear, Imperion is just Travian in space. Thanks for this, it'll probably help Travian vets out!
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Old 07-08-2009, 02:12 AM   #6
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I haven't played Travian games before but I enjoyed reading this.

Thanks
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Old 07-08-2009, 06:49 AM   #7
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Another thing, Dropships for Terrans have an extremely long range. Only Titans and Xen are limited.

Something else you might want to do, is make up a list of terms and their Imperion equivalent. It'll make it easier for us Imperionites to understand you Travianites too, with your "Crops" and "Crannies".
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Old 07-08-2009, 14:21 PM   #8
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Im not sure but does losing your village in Travian because a nasty little alliance farmed you to death and then catapulted the whole thing make you a Travian veteran?
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Old 07-08-2009, 14:23 PM   #9
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Quote:
Originally Posted by Roberto View Post
Im not sure but does losing your village in Travian because a nasty little alliance farmed you to death and then catapulted the whole thing make you a Travian veteran?
...I sense history...
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Got a big player trying to farm you that you just can't handle? Got a big league trying to kill you off that you just can't defend?
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Old 07-08-2009, 14:31 PM   #10
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Quote:
Originally Posted by Jiggly Yo Wigly View Post
...I sense history...
Yes what led up to an embittered Veteran starting a league to make sure this never happens again... (at least not to me)
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