So, You are Travian veteran, you were in top 50 pop, top 20 off, week top 10 more than once, you have seen WW, conquerings, CP whoring, catapults, wave-cutting and so on.
And, you need fast intro to Imperion, not willing to spend 2-3 weeks digging into numbers and excel tables just to find that you made a big mistake in development
Behold! Here it is, the:
c69's Short Intro to Imperion for Travian Veterans
version 1.0
0. http://wiki.imperion.org/ - Crude and buggy official FAQ.
1. Where are teutons, clubs and townhall parties ? - Xen are Teutons, Mylons are Clubs, townhall parties are made via special research "Expansion Studies".
Larvas called Zeks are the 4th resource needed for building ships as a Xen. -> so you must pump Zeks and upgrade Bioreactor nonstop, and then convert them to troops (same like in StarCraft).
**Mylons are SECOND Xen unit, but because Xnair, the first one is more like Axe, we can even recommend you to skip them and tech straight to Mylons. **
2. Where are Gauls and TT ? - Sadly, while Titans ARE gauls (instant merchants, planetary shield, even ability to hide planet in other dimension), but neither of their TT is not as good as travian one (Delphi is long range armored, but NO CARGO; Large Transporter is super fast, but medium range and no attack; Corsair is invisible attacker, but shitty fighter). Also their first military unit, Scout, is complete crap now

Delphi is the best unit.
** Titans have shield that is charging from excess energy. After you charge it for few days or more, it becomes very indestructible

**
3. So terrans are Romans ? - No

They are actually quite capable race now. Don't be afraid to pick them. Battleship is best unit, but Fighters are ok for early farm, too.
4. What are def and off units ? - There is NO such. Combat formula doesn't take in account if you are attacker or defender - just total army power matters.
5. Catapults ? - Yes, Bombers / Phoenixes are destroying buildings, just like Catapults. Xen have the fastest available Bombers (4500 research points).
6. Chiefs ? - No >_< You can only temporary invade enemy planets and use their resource production. So, lets grump on official forums and spam admins to change it to more traditional Conquest model :]
7. Crop ? - Crop is called Energy, produced by Energy Plants, and there is no Granary*. There are 6 types of them; best are AEC (initial source, only on your 1st planet) and Fusion (late game, high tech, eats Fuel). Each race has plus one type of sucky energy available from start, other types need to be researched to be able to use them. More than 1 Plant of each type can be build, if you have it maxed to level 20.
8. 15 croppers ? - Each planet have different energy efficiency, Volcanic Planets with high (230-250%) Thermal Efficiency are "15 croppers", but can be only colonized by Xen. So Aquatic 170-180% are best for Titans and Terrans. ** be careful with taking it early we are not sure if you need it as 2nd planet in BETA, because level of players is low and you can get your energy planet as 3rd one **
9. Rally point ? - Yes, number of attacks you can launch = Level of your rally point. Before you start cursing, - you CAN JOIN ARMIES from different cities. Or move them between cities, like you do with Hero. So, if you have 5 planets you will have 100 attack slots, and you can (and should) build army in each city of your growing empire :]
10. And again, what about Culture ? - Culture points can be seen in Main Building, number of CP needed for new villages is rising faster than in Travian. Party is called "Expansion Studies", level 10 of that research can be repeated forever. Marketplace and Embassy are cheapest CP buildings.
11. This "Research" stuff sounds like crucial new thing ? - Yes, it is. All upgrades, new units, new building slots, and so on are researched with Research points that your empire produces.
12. Anything else ?
- Unlike in Travian, even unoccupied planets are raid-able. They are a valuable source of raid income, with
almost* no threat.
- Transports are unarmed units that can farm (and have very big cargo capacity) - they can also farm unoccupied planets

- Recyclers/Octopons can harvest comets (lots of resources) and remains of the fleet after battle (like in OGame).
- Do not try to get "spies" before second combat unit - its useless **NOW**.
- Base range of Colony ship (Settler + Chief) is VERY low.
- "Fuel Capacity" increases ship range +1 per level.
- Embassy is Embassy + Residence.
- Cranny is still here. Called "Cache".
- Terrans and Titans have "Cranny for Troops", called Hangar. Xen have "Cranny for Zeks", it is VERY useful, because Zeks are very vulnerable.
- "Fleetsaving" is still possible for Xen, you just need to attach their slowest unit – Zek, and send the overnight raid.
- There is "Planetary defense", crap similar to gaul traps, just it kills units now. Useless, but be careful when sending your Transports to rebellious farms.
- You can send waves, but its hard, because game timer is not implemented yet and rally point page lags and bugz.
- Reinforcements work differently for all races, Xen do I like in travian (eat host's crop), Terrans bring their crop with them, and Titans have shared energy pool, no matter where are they located (?). Read this wiki article:
http://wiki.imperion.org/wiki/Fleet_supply
- Also Titans and Xen can't reinforce or trade with each other.
- There are 3 types of resources, Metal and Crystal are like Wood and Clay, Deuterium/Tritium is a consumable resource (fuel for space flights and fusion reactors).
- Superunits (Carrier, Heavy Cruiser, Mothership) are better than normal units.
13. OK, so what are the stats for units ? - HitPoints, Armor, Gun_Number, Gun_Power, Speed, Cargo, Fuel_Consumption_Per_Field (!), Energy_Usage, + Fuel_Tank (can be seen on wiki, not in game yet).
HitPoints - are total ship's life,
Armor - reduces enemy Gun_Power (minimum damage is 1),
Gun_Number - number of guns,
Gun_Power – maximum damage that each gun can deal,
Speed - travel speed, unit of measurement is yet unknown,
Cargo - space for bounty onboard,
Fuel_Consumption_Per_Field - how many FUEL will the ship need to travel for 1 map square, (ships do not require fuel for back trip)
Energy_Usage - same to crop consumption, kill points are calculated by it.
Fuel_Tank - how many fuel can ship hold, and so - how far can ship travel.
p.s.: thanks to Noobs alliance for help in compiling this list, and to kirrilloid for unit tables.
p.p.s.: for ex-USSR guys, russian translation is available here:
http://forum.travian.ru/showpost.php...&postcount=376